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<title>qmk_sweep_skeletyl/quantum/keymap_unicode.c, branch master</title>
<subtitle>my qmk configs</subtitle>
<id>http://archive.git.mgrote.net/qmk_sweep_skeletyl/atom?h=master</id>
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<updated>2016-05-19T03:47:16+00:00</updated>
<entry>
<title>adapts unicode to quantum.c (#333)</title>
<updated>2016-05-19T03:47:16+00:00</updated>
<author>
<name>Jack Humbert</name>
</author>
<published>2016-05-19T03:47:16+00:00</published>
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* Unicode

to have unicode input you need to:

- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.

* rearranges keycode values, hooks-up unicode

* removes extra lalt ref

* adds unicode shortcuts and example
</content>
</entry>
<entry>
<title>sounds</title>
<updated>2016-01-16T04:10:30+00:00</updated>
<author>
<name>Jack Humbert</name>
</author>
<published>2016-01-16T04:10:30+00:00</published>
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</content>
</entry>
<entry>
<title>quantum separated</title>
<updated>2015-10-26T18:49:46+00:00</updated>
<author>
<name>Jack Humbert</name>
</author>
<published>2015-10-26T18:49:46+00:00</published>
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