/* Copyright 2021 3araht * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "bandominedoni.h" #if defined(SPLIT_HAND_MATRIX_GRID) static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) { gpio_set_pin_input_high(in_pin); gpio_set_pin_output(out_pin); gpio_write_pin_low(out_pin); // It's almost unnecessary, but wait until it's down to low, just in case. wait_us(1); uint8_t pin_state = gpio_read_pin(in_pin); // Set out_pin to a setting that is less susceptible to noise. gpio_set_pin_input_high(out_pin); matrix_io_delay(); // Wait for the pull-up to go HIGH. return pin_state; } #endif // Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once. // reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID". // However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup." bool is_keyboard_left(void) { static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN; // only check once, as this is called often if (hand_side == UNKNOWN) { #if defined(SPLIT_HAND_PIN) // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand gpio_set_pin_input(SPLIT_HAND_PIN); hand_side = gpio_read_pin(SPLIT_HAND_PIN) ? LEFT : RIGHT; return (hand_side == LEFT); #elif defined(SPLIT_HAND_MATRIX_GRID) # ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_LEFT hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT; return (hand_side == LEFT); # else hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT; return (hand_side == LEFT); # endif #elif defined(EE_HANDS) hand_side = eeconfig_read_handedness() ? LEFT : RIGHT; return (hand_side == LEFT); #elif defined(MASTER_RIGHT) hand_side = !is_keyboard_master() ? LEFT : RIGHT; return (hand_side == LEFT); #endif hand_side = is_keyboard_master() ? LEFT : RIGHT; return (hand_side == LEFT); } else { return (hand_side == LEFT); } }