// Copyright 2017 Alex Ong // Copyright 2021 Simon Arlott // SPDX-License-Identifier: GPL-2.0-or-later // // Basic per-row algorithm. Uses an 8-bit counter per key. // After pressing a key, it immediately changes state, and sets a counter. // No further inputs are accepted until DEBOUNCE milliseconds have occurred. #include "debounce.h" #include "timer.h" #include "util.h" #ifndef DEBOUNCE # define DEBOUNCE 5 #endif // Maximum debounce: 255ms #if DEBOUNCE > UINT8_MAX # undef DEBOUNCE # define DEBOUNCE UINT8_MAX #endif #define DEBOUNCE_ELAPSED 0 #if DEBOUNCE > 0 typedef uint8_t debounce_counter_t; // Uses MATRIX_ROWS_PER_HAND instead of MATRIX_ROWS to support split keyboards static debounce_counter_t debounce_counters[MATRIX_ROWS_PER_HAND] = {DEBOUNCE_ELAPSED}; static bool counters_need_update; static bool matrix_need_update; static bool cooked_changed; static inline void update_debounce_counters(uint8_t elapsed_time); static inline void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[]); void debounce_init(void) {} bool debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed) { static fast_timer_t last_time; bool updated_last = false; cooked_changed = false; if (counters_need_update) { fast_timer_t now = timer_read_fast(); fast_timer_t elapsed_time = TIMER_DIFF_FAST(now, last_time); last_time = now; updated_last = true; if (elapsed_time > 0) { // Update debounce counters with elapsed timer clamped to UINT8_MAX update_debounce_counters(MIN(elapsed_time, UINT8_MAX)); } } if (changed || matrix_need_update) { if (!updated_last) { last_time = timer_read_fast(); } transfer_matrix_values(raw, cooked); } return cooked_changed; } /** * @brief Updates per-row debounce counters and determines if matrix needs updating. * * Iterates through each row in the matrix and checks its debounce counter. If the debounce * period has elapsed, the counter is reset and the matrix is marked for update. Otherwise, * the counter is decremented by the elapsed time and marked for further updates if needed. * * @param elapsed_time The time elapsed since the last debounce update, in milliseconds. */ static inline void update_debounce_counters(uint8_t elapsed_time) { counters_need_update = false; matrix_need_update = false; for (uint8_t row = 0; row < MATRIX_ROWS_PER_HAND; row++) { if (debounce_counters[row] != DEBOUNCE_ELAPSED) { if (debounce_counters[row] <= elapsed_time) { debounce_counters[row] = DEBOUNCE_ELAPSED; matrix_need_update = true; } else { debounce_counters[row] -= elapsed_time; counters_need_update = true; } } } } /** * @brief Transfers debounced key states from the raw matrix to the cooked matrix. * * For each row in the matrix, this function checks if its state has changed and if its * debounce counter has elapsed. If so, the debounce counter is reset, the cooked matrix * is updated to reflect the new state, and the matrix is marked for further updates. * * @param raw The current raw key state matrix. * @param cooked The debounced key state matrix */ static inline void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[]) { matrix_need_update = false; for (uint8_t row = 0; row < MATRIX_ROWS_PER_HAND; row++) { matrix_row_t existing_row = cooked[row]; matrix_row_t raw_row = raw[row]; // determine new value basd on debounce pointer + raw value if (existing_row != raw_row) { if (debounce_counters[row] == DEBOUNCE_ELAPSED) { debounce_counters[row] = DEBOUNCE; cooked_changed |= cooked[row] ^ raw_row; cooked[row] = raw_row; counters_need_update = true; } } } } #else # include "none.c" #endif