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| author | Nick Brassel | 2024-02-28 11:47:37 +0100 |
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| committer | Nick Brassel | 2024-02-28 11:47:37 +0100 |
| commit | 4e369d405af6bba1adce6337b2e1b1ea1788566c (patch) | |
| tree | b0f020feff1809e37c9e7795d344929ff0bb290a /docs/feature_dip_switch.md | |
| parent | 4e04da397ef643f8fcf4afbe1d19f63aee1fc561 (diff) | |
| parent | dd1706e468bb18dd7f7ae143de735a5d3be1bfb8 (diff) | |
Merge branch 'develop'
Diffstat (limited to 'docs/feature_dip_switch.md')
| -rw-r--r-- | docs/feature_dip_switch.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/docs/feature_dip_switch.md b/docs/feature_dip_switch.md index 6fbe91657d..0e31f5acae 100644 --- a/docs/feature_dip_switch.md +++ b/docs/feature_dip_switch.md @@ -20,6 +20,27 @@ or #define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {2,6} } // List of row and col pairs ``` +## DIP Switch map :id=dip-switch-map + +DIP Switch mapping may be added to your `keymap.c`, which replicates the normal keyswitch functionality, but with dip switches. Add this to your keymap's `rules.mk`: + +```make +DIP_SWITCH_MAP_ENABLE = yes +``` + +Your `keymap.c` will then need a dip switch mapping defined (for two dip switches): + +```c +#if defined(DIP_SWITCH_MAP_ENABLE) +const uint16_t PROGMEM dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES] = { + DIP_SWITCH_OFF_ON(DF(0), DF(1)), + DIP_SWITCH_OFF_ON(EC_NORM, EC_SWAP) +}; +#endif +``` + +?> This should only be enabled at the keymap level. + ## Callbacks The callback functions can be inserted into your `<keyboard>.c`: |