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| author | Nick Brassel | 2022-05-28 23:50:21 +0200 |
|---|---|---|
| committer | GitHub | 2022-05-28 23:50:21 +0200 |
| commit | d0af56da3349052856b58d3d85759ac4b9022839 (patch) | |
| tree | 4f0f8447ba81d40605e5dbe4d26de1c3203b6004 /docs/feature_encoders.md | |
| parent | ebd402788346aa6e88bde1486b2a835684d40d39 (diff) | |
Breaking changes for 2022q2. (#17221)
Diffstat (limited to 'docs/feature_encoders.md')
| -rw-r--r-- | docs/feature_encoders.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index a3d56fd5ef..ad6ed2bece 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -67,7 +67,7 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the #define ENCODER_RESOLUTIONS_RIGHT { 4 } ``` -## Encoder map +## Encoder map :id=encoder-map Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your `rules.mk`: |