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authorFilios922025-10-27 00:47:04 +0100
committerGitHub2025-10-27 00:47:04 +0100
commitcb3149b7f26bc8efb0bb9b8ab489fa3eb0f963b9 (patch)
tree9504e5eeb1288785b27f116237ee4de054521930 /quantum
parent64c84e64c7b1b4ef0120b5e131154d6d1c57b48a (diff)
Fix RGB matrix not syncing and turning off properly on timeout (#25467)
Diffstat (limited to 'quantum')
-rw-r--r--quantum/led_matrix/led_matrix.c32
-rw-r--r--quantum/rgb_matrix/rgb_matrix.c32
2 files changed, 36 insertions, 28 deletions
diff --git a/quantum/led_matrix/led_matrix.c b/quantum/led_matrix/led_matrix.c
index b2665597df..715d520d1c 100644
--- a/quantum/led_matrix/led_matrix.c
+++ b/quantum/led_matrix/led_matrix.c
@@ -78,11 +78,12 @@ static const uint8_t led_matrix_flag_steps[] = LED_MATRIX_FLAG_STEPS;
#define LED_MATRIX_FLAG_STEPS_COUNT ARRAY_SIZE(led_matrix_flag_steps)
// internals
-static bool suspend_state = false;
-static uint8_t led_last_enable = UINT8_MAX;
-static uint8_t led_last_effect = UINT8_MAX;
-static effect_params_t led_effect_params = {0, LED_FLAG_ALL, false};
-static led_task_states led_task_state = SYNCING;
+static bool suspend_state = false;
+static uint8_t led_last_enable = UINT8_MAX;
+static uint8_t led_last_effect = UINT8_MAX;
+static uint8_t led_current_effect = 0;
+static effect_params_t led_effect_params = {0, LED_FLAG_ALL, false};
+static led_task_states led_task_state = SYNCING;
// double buffers
static uint32_t led_timer_buffer;
@@ -268,6 +269,17 @@ static void led_task_start(void) {
g_last_hit_tracker = last_hit_buffer;
#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+ // Ideally we would also stop sending zeros to the LED driver PWM buffers
+ // while suspended and just do a software shutdown. This is a cheap hack for now.
+ bool suspend_backlight = suspend_state ||
+#if LED_MATRIX_TIMEOUT > 0
+ (last_input_activity_elapsed() > (uint32_t)LED_MATRIX_TIMEOUT) ||
+#endif // LED_MATRIX_TIMEOUT > 0
+ false;
+
+ // Set effect to be renedered
+ led_current_effect = suspend_backlight || !led_matrix_eeconfig.enable ? 0 : led_matrix_eeconfig.mode;
+
// next task
led_task_state = RENDERING;
}
@@ -349,15 +361,7 @@ static void led_task_flush(uint8_t effect) {
void led_matrix_task(void) {
led_task_timers();
- // Ideally we would also stop sending zeros to the LED driver PWM buffers
- // while suspended and just do a software shutdown. This is a cheap hack for now.
- bool suspend_backlight = suspend_state ||
-#if LED_MATRIX_TIMEOUT > 0
- (last_input_activity_elapsed() > (uint32_t)LED_MATRIX_TIMEOUT) ||
-#endif // LED_MATRIX_TIMEOUT > 0
- false;
-
- uint8_t effect = suspend_backlight || !led_matrix_eeconfig.enable ? 0 : led_matrix_eeconfig.mode;
+ uint8_t effect = led_current_effect;
switch (led_task_state) {
case STARTING:
diff --git a/quantum/rgb_matrix/rgb_matrix.c b/quantum/rgb_matrix/rgb_matrix.c
index 19edfb52b0..f517190e35 100644
--- a/quantum/rgb_matrix/rgb_matrix.c
+++ b/quantum/rgb_matrix/rgb_matrix.c
@@ -80,11 +80,12 @@ static const uint8_t rgb_matrix_flag_steps[] = RGB_MATRIX_FLAG_STEPS;
#define RGB_MATRIX_FLAG_STEPS_COUNT ARRAY_SIZE(rgb_matrix_flag_steps)
// internals
-static bool suspend_state = false;
-static uint8_t rgb_last_enable = UINT8_MAX;
-static uint8_t rgb_last_effect = UINT8_MAX;
-static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
-static rgb_task_states rgb_task_state = SYNCING;
+static bool suspend_state = false;
+static uint8_t rgb_last_enable = UINT8_MAX;
+static uint8_t rgb_last_effect = UINT8_MAX;
+static uint8_t rgb_current_effect = 0;
+static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
+static rgb_task_states rgb_task_state = SYNCING;
// double buffers
static uint32_t rgb_timer_buffer;
@@ -296,6 +297,17 @@ static void rgb_task_start(void) {
g_last_hit_tracker = last_hit_buffer;
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+ // Ideally we would also stop sending zeros to the LED driver PWM buffers
+ // while suspended and just do a software shutdown. This is a cheap hack for now.
+ bool suspend_backlight = suspend_state ||
+#if RGB_MATRIX_TIMEOUT > 0
+ (last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
+#endif // RGB_MATRIX_TIMEOUT > 0
+ false;
+
+ // Set effect to be renedered
+ rgb_current_effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
+
// next task
rgb_task_state = RENDERING;
}
@@ -384,15 +396,7 @@ static void rgb_task_flush(uint8_t effect) {
void rgb_matrix_task(void) {
rgb_task_timers();
- // Ideally we would also stop sending zeros to the LED driver PWM buffers
- // while suspended and just do a software shutdown. This is a cheap hack for now.
- bool suspend_backlight = suspend_state ||
-#if RGB_MATRIX_TIMEOUT > 0
- (last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
-#endif // RGB_MATRIX_TIMEOUT > 0
- false;
-
- uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
+ uint8_t effect = rgb_current_effect;
switch (rgb_task_state) {
case STARTING: