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-rw-r--r--docs/features/rgb_matrix.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/docs/features/rgb_matrix.md b/docs/features/rgb_matrix.md
index b0110b436b..95ee4c4896 100644
--- a/docs/features/rgb_matrix.md
+++ b/docs/features/rgb_matrix.md
@@ -125,13 +125,13 @@ enum rgb_matrix_effects {
RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
- RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
+ RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halves of keyboard
RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
- RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
- RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
- RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
+ RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight amount at the same time, then shifts back
+ RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight amount in a wave to the right, then back to the left
+ RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight amount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
@@ -240,7 +240,7 @@ In order to change the delay of temperature decrease define `RGB_MATRIX_TYPING_H
As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
-Limit the distance the effect spreads to surrounding keys.
+Limit the distance the effect spreads to surrounding keys.
```c
#define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
@@ -406,8 +406,8 @@ const char* effect_name = rgb_matrix_get_mode_name(rgb_matrix_get_mode());
#define RGB_MATRIX_VAL_STEP 16 // The value by which to increment the brightness per adjustment action
#define RGB_MATRIX_SPD_STEP 16 // The value by which to increment the animation speed per adjustment action
#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
-#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
- // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
+ // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
```