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/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "process_tap_dance.h"
#include "quantum.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_util.h"
#include "timer.h"
#include "wait.h"
#include "keymap_introspection.h"
static uint16_t active_td;
#ifndef TAP_DANCE_MAX_SIMULTANEOUS
# define TAP_DANCE_MAX_SIMULTANEOUS 3
#endif
static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
static uint16_t last_tap_time;
static tap_dance_state_t *tap_dance_get_or_allocate_state(uint8_t tap_dance_idx, bool allocate) {
uint8_t i;
if (tap_dance_idx >= tap_dance_count()) {
return NULL;
}
// Search for a state already used for this keycode
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
if (tap_dance_states[i].in_use && tap_dance_states[i].index == tap_dance_idx) {
return &tap_dance_states[i];
}
}
// No existing state found; bail out if new state allocation is not allowed
if (!allocate) {
return NULL;
}
// Search for the first available state
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
if (!tap_dance_states[i].in_use) {
tap_dance_states[i].index = tap_dance_idx;
tap_dance_states[i].in_use = true;
return &tap_dance_states[i];
}
}
// No states are available, tap dance won't happen
return NULL;
}
tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
return tap_dance_get_or_allocate_state(tap_dance_idx, false);
}
void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
if (state->count == 2) {
register_code16(pair->kc2);
state->finished = true;
}
}
void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
register_code16(pair->kc1);
}
void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
if (state->count == 1) {
wait_ms(TAP_CODE_DELAY);
unregister_code16(pair->kc1);
} else if (state->count == 2) {
unregister_code16(pair->kc2);
}
}
void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 2) {
layer_move(pair->layer);
state->finished = true;
}
}
void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
register_code16(pair->kc);
} else if (state->count == 2) {
pair->layer_function(pair->layer);
}
}
void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
wait_ms(TAP_CODE_DELAY);
unregister_code16(pair->kc);
}
}
static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action, tap_dance_state_t *state) {
state->count++;
state->weak_mods = get_mods();
state->weak_mods |= get_weak_mods();
#ifndef NO_ACTION_ONESHOT
state->oneshot_mods = get_oneshot_mods();
#endif
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_tap);
}
static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action, tap_dance_state_t *state) {
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_release);
}
static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action, tap_dance_state_t *state) {
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_reset);
del_weak_mods(state->weak_mods);
#ifndef NO_ACTION_ONESHOT
del_mods(state->oneshot_mods);
#endif
send_keyboard_report();
// Clear the tap dance state and mark it as unused
memset(state, 0, sizeof(tap_dance_state_t));
}
static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
if (!state->finished) {
state->finished = true;
add_weak_mods(state->weak_mods);
#ifndef NO_ACTION_ONESHOT
add_mods(state->oneshot_mods);
#endif
send_keyboard_report();
_process_tap_dance_action_fn(state, action->user_data, action->fn.on_dance_finished);
}
active_td = 0;
if (!state->pressed) {
// There will not be a key release event, so reset now.
process_tap_dance_action_on_reset(action, state);
}
}
bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
tap_dance_action_t *action;
tap_dance_state_t *state;
if (!record->event.pressed) return false;
if (!active_td || keycode == active_td) return false;
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
if (state == NULL) {
return false;
}
state->interrupted = true;
state->interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished(action, state);
// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
clear_weak_mods();
// Signal that a tap dance has been finished due to being interrupted,
// therefore the keymap lookup for the currently processed event needs to
// be repeated with the current layer state that might have been updated by
// the finished tap dance.
return true;
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
uint8_t td_index;
tap_dance_action_t *action;
tap_dance_state_t *state;
switch (keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
td_index = QK_TAP_DANCE_GET_INDEX(keycode);
if (td_index >= tap_dance_count()) {
return false;
}
action = tap_dance_get(td_index);
state = tap_dance_get_or_allocate_state(td_index, record->event.pressed);
if (state == NULL) {
return false;
}
state->pressed = record->event.pressed;
if (record->event.pressed) {
last_tap_time = timer_read();
process_tap_dance_action_on_each_tap(action, state);
active_td = state->finished ? 0 : keycode;
} else {
process_tap_dance_action_on_each_release(action, state);
if (state->finished) {
process_tap_dance_action_on_reset(action, state);
if (active_td == keycode) {
active_td = 0;
}
}
}
break;
}
return true;
}
void tap_dance_task(void) {
tap_dance_action_t *action;
tap_dance_state_t *state;
if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
if (state != NULL && !state->interrupted) {
process_tap_dance_action_on_dance_finished(action, state);
}
}
void reset_tap_dance(tap_dance_state_t *state) {
active_td = 0;
process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
}
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